D&D 5e Playable Race SCAR server: Harengon Image: Lucas Graciano

Harengon

Source: Monsters of the Multiverse (SCAR Version)

"Here and gone. Fey puns are a menace!" — Mordenkainen


Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.


Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.


Culture

Harengon are a social and gregarious race, and value their connections to family and community above all else. They typically live in tight-knit groups of extended family members, and are known for their lively and festive celebrations. They have a love for music and dance, and often incorporate these into their daily rituals and celebrations. Harengon are also known for their keen sense of humor, and enjoy practical jokes and playful teasing.


Appearance

Harengon have a unique and distinctive appearance that sets them apart from other races. They are covered in soft fur that ranges in color from bright oranges and yellows to more muted browns and grays. Their faces are characterized by large eyes, whiskers, and small, pointed ears that can rotate independently. Harengon are generally small and lightweight compared to other humanoids, but their lithe frames are deceptively strong.



Harengon Traits

Your Harengon character has the following racial Traits.


Creature Type. You are a Humanoid.


Age. Harengon have the life span of about a century and age at roughly the same rate as humans.


Size. You are medium or small with the humanoid type, generally between 3.5 - 5.5 ft. You select your size at creation.


Speed. Your base walking speed is 30 feet.


Hare-Trigger. You gain a +2 to your initiative rolls.


Leporine Senses. You have proficiency in the Perception skill.


Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.


Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your Proficiency Bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.


Languages. You can speak, read, and write Common and Sylvan.