D&D 5e Playable Race SCAR server: Halfling Image: Chandra Pandhita

Halfling

Source: Player's Handbook

"Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blank⁠et of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his Fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon." —R.A. Salvatore, The Crystal⁠ Shard


The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and The Wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.


Small and Practical

The diminutive Halflings survive in a world full of larger Creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the sha⁠dow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.


Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.


Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of Halflings keep their Treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.


Kind and Curious

Halflings are an affable and cheerful people. They cherish the bonds of Family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even Adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.


Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.


Blend into the Crowd

Halflings are adept at fitting into a community of Humans, Dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth⁠ and their unassuming Nature helps halflings⁠ to avoid unwanted attention.


Halflings work readily with others, and they are loyal to their Friends, whether halfling or otherwise. They can display remarkable Ferocity when their Friends, families, or communities are threatened.


Pastoral Pleasantries

Most Halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to Family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.


Many Halflings live among Other Races, where the halflings’ hard work and loyal outlook offer them abundant Rewards and creature comforts. Some halfling communities Travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.


Exploring Opportunities

Halflings usually set out on the adventurer’s path to defend their communities, support their Friends, or explore a wide and wonder-filled world. For them, Adventuring is less a career than an opportunity or sometimes a necessity.


Affable and Positive

Halflings try to get along with everyone else and are loath to make sweeping generalizations—especially negative ones.


Dwarves. “Dwarves make loyal Friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?”


Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces—surely more than they ever let on.”


Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by protecting their own lands, they protect us as well.”



Halfling Names

A halfling has a given name, a Family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.


Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby

Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna

Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough



Halfling Traits

Your Halfling character has the following racial Traits.


Age. A halfling reaches adulthood⁠ at the age of 20 and generally lives into the Middle of his or her second century.


Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.


Speed. Your base walking speed is 25 feet.


Lucky⁠. When you roll a 1 on the d20⁠ for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.


Brave. You have advantage on saving throws against being Frightened.


Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.


Languages. You can speak, read, and write Common and Halfling. The halfling language isn’t secret, but halflings⁠ are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings⁠ speak common to converse with the people in whose lands they dwell or through which they are traveling.


Subrace. The four main kinds of halfling are Fallohide, Ghostwise, Lightfoot and Stout. Choose one of these for your character.

Fallohide (Subrace)

Source: D&D Wiki Homebrew (SCAR Version)

As a fallohide halfling, you are very aware of those around you. You know that your agility is one of your greatest assets and so have mastered ducking out of dangerous situations.


Fallohides prefer to live among the forests, though being even more adventurous than their lightfoot cousins, they are rarely at home. Their numbers are far fewer than either the lightfoot or stouts. Most fallohide halflings are fair-haired and fair-skinned. They are generally tall for a halfling, averaging about 3 feet, 4 inches in height.


Deft Dodger. You know how to slip through a fight when things get hairy. You can take a Disengage or a Dash action as a bonus action a number of times per long rest equal to your Proficiency Bonus.

Ghostwise (Subrace)

Source: Sword Coast Adventurer's Guide

Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans.


Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.


Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare.


Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Lightfoot (Subrace)

Source: Player's Handbook

As a Lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. They have spread the farthest and thus are the most common⁠ variety.


Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.


Naturally Stealthy. You gain proficiency in Stealth. In addition you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Stout (Subrace)

Source: Player's Handbook

As a Stout halfling, you’re hardier than average and have some resistance⁠ to poison. Some say that stouts have dwarven blood. They are also known as stronghearts, and they’re most common⁠ in the south.


Stout Resilience. You have advantage on saving throws against Poison, and you have resistance against Poison damage.