Harborfolk

Source: Mulmaster Bonds and Backgrounds (SCAR Version)

You are one of the hundreds of small-time fishermen and -women who haul the bounty of Mulmaster's freshwater harbor to the city's markets each morning. You have spent countless days rowing in the waters in and around Mulmaster and know them and the other fisher folk, dockworkers, and port inhabitants better than anyone. Though you have left that life behind, you still visit once in a while.


NOTE: Some backgrounds have options to choose from. Please read carefully. You may not get every proficiency listed below, as some may be a choice between one or the other.

  • Stat Options (choose either +2 in one stat and +1 in another, OR +1 in all three): Constitution, Dexterity, Strength
  • Skill Proficiencies (your choice of TWO): Athletics, Sleight of Hand, or Survival
  • Tool Proficiencies: Vehicles (Water), one Gaming Set, and one Musical Instrument of choice.
  • Languages: One Standard and one Exotic language of choice, OR three Standard languages.

  • Background Keepsake: A small trinket or bauble you fished up (value under 10gp)
  • Background Gold: 5gp.

Origin Feat

Origin Physique

You gain +5 feet to your walking speed.


Personality

Please select TWO from the list below.

d8 Personality Trait
1 I am curious. I want to know why things are the way they are and why people do the things that they do.
2 I can't sing but that never stops me from doing it loudly. Everyone loves a good sea shanty!
3 I think the city government is doing a terrific job, don't you?
4 I'm very excited that the historical drinking hole is being restored. I am a zealous worshipper.
5 I am quite superstitious. I see portents in everyday occurrences.
6 I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways.
7 I have a sea story to fit every occasion.
8 I'm a fisher- but I secretly detest eating fish. I will do anything to avoid it.

Ideal

Please select one from the list below.

d6 Ideal Trait
1 Calm. For all things there is a tide. I set sail when it is right and mend my nets when it is not.
2 Windblown. I go where the winds blow. No man or woman tells me where or when to sail.
3 Aspiring. I will gain the favor of a famous patron!
4 Salty. I want people to look to me as an expert on plying the harbor.
5 Selfless. We are all children of the sea. I help everyone in peril afloat and ashore.
6 Let them Drown. I refuse to risk my hide to help others. They wouldn't help me if roles were reversed.

Bond

Please select one from the list below.

d6 Bond Trait
1 I once lost everything but my rowboat. I'll do anything to protect it.
2 My brother was in the soldiery but he was killed. I really look up to the men and women who serve.
3 An organized group killed my friend for spellcasting. I'll get them back somehow- someday.
4 A generous group helped me when I was hurt and asked nothing in return. I owe them my life.
5 I was robbed in the ghetto once. It will not happen again.
6 I would do anything to protect the other harborfolk. They are my family.

Flaw

Please select one from the list below.

d6 Flaw Trait
1 I drink too much which causes me to miss the tide.
2 I killed a drunk member of the city watch in a brawl. I am terrified that they might find out.
3 I oversell myself and make promises I can't keep when I want to impress someone.
4 Book learning is a waste of time. I have no patience for people who don't speak from experience.
5 I almost always cheat. I can't help myself.
6 I am a secret informant for the guard. I send them reports about everything I see and hear- even what my friends and allies are up to.