Guild Artisan
Source: Player's Handbook (SCAR Version)
You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
- Stat Options (choose either +2 in one stat and +1 in another, OR +1 in all three): Charisma, Strength, Wisdom
- Skill Proficiencies (your choice of TWO): Insight, Perception, or Persuasion
- Tool Proficiencies: One Artisan Tool of choice.
- Languages: Two Standard languages of choice.
- Background Keepsake: A letter of introduction from your guild
- Background Gold: 15gp.
Origin Feat
Origin Artisan
Your upkeep for a Product Business of a tool you're proficient in is reduced by 30%. This does not count towards your building upgrades for shops (Example: Statue, Rug, Showcase, ect). This cannot be combined with Elderwood Foundation.
Suggested Characteristics
Guild artisans are among the most ordinary people in the world until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.
Other
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. You can select your guild business from the Guild Business table or roll randomly.
1 | Alchemists and apothecaries |
2 | Armorers, locksmiths, and finesmiths |
3 | Brewers, distillers, and vintners |
4 | Calligraphers, scribes, and scriveners |
5 | Carpenters, roofers, and plasterers |
6 | Cartographers, surveyors, and chart-makers |
7 | Cobblers and shoemakers |
8 | Cooks and bakers |
9 | Glassblowers and glaziers |
10 | Jewelers and gemcutters |
11 | Leatherworkers, skinners, and tanners |
12 | Masons and stonecutters |
13 | Painters, limners, and sign-makers |
14 | Potters and tile-makers |
15 | Shipwrights and sailmakers |
16 | Smiths and metal-forgers |
17 | Tinkers, pewterers, and casters |
18 | Wagon-makers and wheelwrights |
19 | Weavers and dyers |
20 | Woodcarvers, coopers, and bowyers |
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.
Personality
Please select TWO from the list below.
d8 | Personality Trait |
---|---|
1 | I believe that anything worth doing is worth doing right. I can't help it- I'm a perfectionist. |
2 | I'm a snob who looks down on those who can't appreciate fine art. |
3 | I always want to know how things work and what makes people tick. |
4 | I'm full of witty aphorisms and have a proverb for every occasion. |
5 | I'm rude to people who lack my commitment to hard work and fair play. |
6 | I like to talk at length about my profession. |
7 | I don't part with my money easily and will haggle tirelessly to get the best deal possible. |
8 | I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. |
Ideal
Please select one from the list below.
d6 | Ideal Trait |
---|---|
1 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. |
2 | Generosity. My talents were given to me so that I could use them to benefit the world. |
3 | Freedom. Everyone should be free to pursue his or her own livelihood. |
4 | Greed. I'm only in it for the money. |
5 | People. I'm committed to the people I care about- not to ideals. |
6 | Aspiration. I work hard to be the best there is at my craft. |
Bond
Please select one from the list below.
d6 | Bond Trait |
---|---|
1 | The workshop where I learned my trade is the most important place in the world to me. |
2 | I created a great work for someone and then found them unworthy to receive it. I'm still looking for someone worthy. |
3 | I owe my guild a great debt for forging me into the person I am today. |
4 | I pursue wealth to secure someone's love. |
5 | One day I will return to my guild and prove that I am the greatest artisan of them all. |
6 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
Flaw
Please select one from the list below.
d6 | Flaw Trait |
---|---|
1 | I'll do anything to get my hands on something rare or priceless. |
2 | I'm quick to assume that someone is trying to cheat me. |
3 | No one must ever learn that I once stole money from guild coffers. |
4 | I'm never satisfied with what I have- I always want more. |
5 | I would kill to acquire a noble title. |
6 | I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go- I'm surrounded by rivals. |