Guild Artisan

Source: Player's Handbook (SCAR Version)

You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.


NOTE: Some backgrounds have options to choose from. Please read carefully. You may not get every proficiency listed below, as some may be a choice between one or the other.

  • Stat Options (choose either +2 in one stat and +1 in another, OR +1 in all three): Charisma, Strength, Wisdom
  • Skill Proficiencies (your choice of TWO): Insight, Perception, or Persuasion
  • Tool Proficiencies: One Artisan Tool of choice.
  • Languages: Two Standard languages of choice.

  • Background Keepsake: A letter of introduction from your guild
  • Background Gold: 15gp.

Origin Feat

Origin Artisan

Your upkeep for a Product Business of a tool you're proficient in is reduced by 30%. This does not count towards your building upgrades for shops (Example: Statue, Rug, Showcase, ect). This cannot be combined with Elderwood Foundation.


Suggested Characteristics

Guild artisans are among the most ordinary people in the world until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.


Other

Guild Business

Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. You can select your guild business from the Guild Business table or roll randomly.


1Alchemists and apothecaries
2Armorers, locksmiths, and finesmiths
3Brewers, distillers, and vintners
4Calligraphers, scribes, and scriveners
5Carpenters, roofers, and plasterers
6Cartographers, surveyors, and chart-makers
7Cobblers and shoemakers
8Cooks and bakers
9Glassblowers and glaziers
10Jewelers and gemcutters
11Leatherworkers, skinners, and tanners
12Masons and stonecutters
13Painters, limners, and sign-makers
14Potters and tile-makers
15Shipwrights and sailmakers
16Smiths and metal-forgers
17Tinkers, pewterers, and casters
18Wagon-makers and wheelwrights
19Weavers and dyers
20Woodcarvers, coopers, and bowyers


As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.

Personality

Please select TWO from the list below.

d8 Personality Trait
1 I believe that anything worth doing is worth doing right. I can't help it- I'm a perfectionist.
2 I'm a snob who looks down on those who can't appreciate fine art.
3 I always want to know how things work and what makes people tick.
4 I'm full of witty aphorisms and have a proverb for every occasion.
5 I'm rude to people who lack my commitment to hard work and fair play.
6 I like to talk at length about my profession.
7 I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8 I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Ideal

Please select one from the list below.

d6 Ideal Trait
1 Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization.
2 Generosity. My talents were given to me so that I could use them to benefit the world.
3 Freedom. Everyone should be free to pursue his or her own livelihood.
4 Greed. I'm only in it for the money.
5 People. I'm committed to the people I care about- not to ideals.
6 Aspiration. I work hard to be the best there is at my craft.

Bond

Please select one from the list below.

d6 Bond Trait
1 The workshop where I learned my trade is the most important place in the world to me.
2 I created a great work for someone and then found them unworthy to receive it. I'm still looking for someone worthy.
3 I owe my guild a great debt for forging me into the person I am today.
4 I pursue wealth to secure someone's love.
5 One day I will return to my guild and prove that I am the greatest artisan of them all.
6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Flaw

Please select one from the list below.

d6 Flaw Trait
1 I'll do anything to get my hands on something rare or priceless.
2 I'm quick to assume that someone is trying to cheat me.
3 No one must ever learn that I once stole money from guild coffers.
4 I'm never satisfied with what I have- I always want more.
5 I would kill to acquire a noble title.
6 I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go- I'm surrounded by rivals.