Anthropologist
Source: Tomb of Annihilation (SCAR Version)
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through firsthand observation – by visiting far-flung settlements and exploring local histories and customs.
- Stat Options (choose either +2 in one stat and +1 in another, OR +1 in all three): Charisma, Intelligence, Wisdom
- Skill Proficiencies (your choice of TWO): Insight, Persuasion, or Religion
- Tool Proficiencies: One Gaming Set or Musical Instrument of choice.
- Languages: Three Standard and one Exotic, OR one Standard and two Exotic languages of choice.
- Background Keepsake: One trinket of special significance from a dig (value under 10gp.)
- Background Gold: 10gp.
Origin Feat
Origin Researcher
When doing Out of Quest Research with a skill you are proficient in, you spend 1 less downtime on the research. This increases to 2 less downtime at 5th level.
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life ls like in other parts of the world. They seek to see how other races and civilizations survive – or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall.
Personality
Please select TWO from the list below.
d6 | Personality Trait |
---|---|
1 | I prefer the company of those who aren't like me- including people of other races. |
2 | I'm a stickler when it comes to observing proper etiquette and local customs. |
3 | I would rather observe than meddle. |
4 | By living among violent people- I have become desensitized to violence. |
5 | I would risk life and limb to discover a new culture or unravel the secrets of a dead one. |
6 | When I arrive at a new settlement for the first time- I must learn all its customs. |
Ideal
Please select one from the list below.
d6 | Ideal Trait |
---|---|
1 | Discovery. I want to be the first person to discover a lost culture. |
2 | Distance. One must not interfere with the affairs of another culture- even one in need of aid. |
3 | Knowledge. By understanding other races and cultures, we learn to understand ourselves. |
4 | Power. Common people crave strong leadership- and I do my utmost to provide it. |
5 | Protection. I must do everything possible to save a society facing extinction. |
6 | Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? |
Bond
Please select one from the list below.
d6 | Bond Trait |
---|---|
1 | My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. |
2 | Having lived among the people of a primeval tribe or clan- I long to return and see how they are faring. |
3 | Years ago- tragedy struck the members of an isolated society I befriended- and I will honor them. |
4 | I want to learn more about a particular humanoid culture that fascinates me. |
5 | I seek to avenge a clan- tribe- kingdom- or empire that was wiped out. |
6 | I have a trinket that I believe is the key to finding a long-lost society. |
Flaw
Please select one from the list below.
d6 | Flaw Trait |
---|---|
1 | Boats make me seasick. |
2 | I talk to myself- and I don't make friends easily. |
3 | I believe that I'm intellectually superior to people from other cultures and have much to teach them. |
4 | I've picked up some unpleasant habits living among races such as goblins- lizardfolk- or orcs. |
5 | I complain about everything. |
6 | I wear a tribal mask and never take it off. |