Airship Skyman

Source: Scrivenmyth

Airships are a relatively new invention to the world, and new advancements in the technology are coming all the time. As a skyman, you have to be able to learn quickly and adapt to the industry if you want to keep steady work. However, many skymen fall in love with a model that speaks to them and would never think of flying in anything else.


Specialty

Not all those who fly have a specialization, but many are tied to an organization or specialize in a certain kind of work. Skymen with these specialties have an easier time getting related work and generally command a higher price.

d8Experienced8Specialty
1Smuggling1New Recruit
2Raiding/Pillaging2Navigation
3Military3Pilot
4Exploration4Engineer
5Experimentation5Mechanic
6Mercantile6Gunner
7Luxury7Tactician
8Instruction8Command

NOTE: Some backgrounds have options to choose from. Please read carefully. You may not get every proficiency listed below, as some may be a choice between one or the other.

  • Stat Options (choose either +2 in one stat and +1 in another, OR +1 in all three): Constitution, Dexterity, Wisdom
  • Skill Proficiencies (your choice of TWO): Arcana, Perception, or Survival
  • Tool Proficiencies: Navigator's Tools and Vehicles (Air). (One Gaming Set of choice can be taken in place of one Standard language.)
  • Languages: Two Standard and one Exotic language of choice.

  • Background Keepsake: A pair of flight goggles
  • Background Gold: 10gp.

Origin Feat

Origin Physique

You gain +5 feet to your walking speed.


Suggested Characteristics

Skymen come in all shapes and sizes, of all types of character and walks of life. The only thing that unites them is their love for lofty machinery.


Personality

Please select TWO from the list below.

d8 Personality Trait
1 I enjoy traveling to new places and meeting new people.
2 I try to always take the leadership role - even if no one considers me the leader.
3 I always speak in sailors' proverbs and flying metaphors.
4 I have to go over a plan several times before executing it.
5 I am superstitious and always pay attention to omens of weal or woe.
6 I believe a worthwhile person's ambitions should be lofty beyond attainment.
7 I get restless and fidgety when I'm inside or on the ground for too long.
8 I leave a string of lovers and rivals in every port I enter.

Ideal

Please select one from the list below.

d6 Ideal Trait
1 Responsibility. A skymen takes care of his crewmates and never abandons their ship.
2 Freedom. No one can shackle the sky and those that sail it are free to do as they please.
3 Adaptability. The wind is a fickle mistress. Who knows which way fortune will blow.
4 Aggression. There are those who weather the storm- and then there are those who are the storm.
5 Exploration. I will leave no corner of the world uncharted.
6 Community. Some folks are the heads of state; I am its wings. Upon my back - civilization soars.

Bond

Please select one from the list below.

d5 Bond Trait
1 I had a good crew once. I'll never forgive those who took them from me.
2 I signed a big contract without reading the fine print.
3 Someone paid for me to get my license and I must repay them somehow.
4 I grew up admiring a particular ace skyman and seek their approval.
5 I've seen firsthand the damage that air raids can cause and I seek to fight fire with fire.

Flaw

Please select one from the list below.

d6 Flaw Trait
1 I have an intense fear of heights and only feel safe when I'm in control of my station.
2 I do reckless things when I'm in the presence of a beautiful being in an attempt to impress them.
3 I can't handle playing second fiddle to someone else.
4 I always get people's names wrong and don't care much about the impression I leave on them.
5 I will fight to the death if I hear an ill word spoken about my vessel or my crew.
6 I refuse to spend money if I can help it - saving as much as I can to keep the ships I work on up in the air.